Spell
FieldWorld Dino Wrestling
Archetype:
Dinowrestler
View:
3497
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn.
World Dino Wrestling — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 43.5 · Deck: 44.1 · Meta: provisional
- Primary role: Extender · Secondary: Floodgate/Control
Why it scores here
World Dino Wrestling converts a Graveyard-only activation into one Special Summon of a Dinowrestler monster from the Deck, plus a symmetric one-attacker limit while you control a Dinowrestler. Its score comes from the Graveyard activation (it does not need to be in hand) and from being a single cheap slot; its 1,000-odd-style stats are irrelevant because it is a Spell. The 58-deck footprint, with 96.6% of those decks also running Dinowrestler Pankratops, confirms the card is consistently played in its own engine, but frequency alone does not raise the score (guardrail 3). No combo or searcher evidence exists, so the conversion and accessibility scores are text-only inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Activation requires the card to be in the Graveyard and an opponent controlling more monsters, and there is no searcher or combo evidence to show a reliable route into the Graveyard (inferred from text; 0 combo appearances). |
| Combo & Conversion | 40 | One activation yields one Dinowrestler body from the Deck, and the attack restriction and +200 ATK are secondary; no real boards back this up (text-only inference, combos_evidence total 0). |
| Resource Economy | 60 | Banishing itself from the Graveyard to Special Summon a monster from the Deck nets a body without spending a card from hand, which is a refuel-style gain (verified from text). |
| Effect & Interaction | 30 | The one-attacker limit restricts both players and is not a negation, removal or hand trap, so opponent interaction is soft (verified from text). |
| Material Utility | 5 | A Spell card cannot be used as Xyz, Synchro, Fusion or Link material, so the only body value is zero (verified from card type). |
| Resilience & Flexibility | 50 | The Graveyard activation survives field-based removal and once-per-turn use limits, but it is single-use per turn and Graveyard hate shuts it off (verified from text; inferred survival). |
| Deck-Building Efficiency | 50 | One-slot Spell with 1 to 3 copies in the sample and no garnets, but it only does anything alongside Dinowrestler monsters (observed 58 decks, copies avg 1.72; inferred restriction). |
Calculation
Weight profile: 0.7 Extender + 0.3 Floodgate/Control. Intrinsic ≈ 43.5, Deck ≈ 44.1, Meta = provisional. Modifiers: Self-restriction (symmetric attack limit) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Graveyard-activated Special Summon of a Dinowrestler from the Deck, so it works from the Graveyard rather than from hand
- Single-slot Spell that refuels a body without a card from hand
- Consistently played in its own archetype: 27 Dinowrestler-tagged decks and 96.6% co-occurrence with Dinowrestler Pankratops
- Clear, short text with a defined once-per-turn limit
Weaknesses
- Activation needs the opponent to control more monsters than you, which is a narrow condition
- Summons only Dinowrestler monsters, so it is dead outside that theme
- The one-attacker limit also restricts the controller
- No combo, searcher or usage-statistics evidence to show how often it converts in real boards
- Once per turn with a single body returned
Counters / choke points
- Graveyard hate that banishes or shuffles the card denies the activation (inferred from text)
- Removing or negating the Dinowrestler monsters you control turns off the attack limit and the +200 ATK (verified from text)
- Keeping your monster count equal to or above the opponent's blocks the activation condition (verified from text)
Best use
Graveyard-activated extender that adds a Dinowrestler body from the Deck, with a symmetric one-attacker restriction. Decks: Dinowrestler, Dinowrestler (variant archetype 1039).
Evidence & gaps
- Verified: Card text: each player can attack with only 1 monster per Battle Phase while you control a Dinowrestler monster; Card text: a Dinowrestler attacking an opponent's monster gains 200 ATK during damage calculation only; Card text: Graveyard banish cost; Special Summon 1 Dinowrestler from Deck; conditional on the opponent controlling more monsters; once per turn; Card type is a Spell, so it cannot be material; 58 decks run it; copies distribution 1:35, 2:4, 3:19
- Observed: Dinowrestler Pankratops co-occurs in 56 of 58 decks (96.6%); 27 of 58 decks are tagged Dinowrestler (archetype 895 plus 1039); 16 distinct archetypes across the sample, mostly one copy each in non-Dinowrestler decks; 0 combo appearances; no guides
- Inferred: The Graveyard activation is the card's main practical route, since it needs no hand access; Race Field suggests a Field Spell, but the text does not state the zone; Restriction value on defense is limited, because the card is about attacking
- Data gaps: no combos supplied: combo conversion and accessibility are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only no top-card ranking data placement zone (Field Spell or otherwise) is not stated in the card text no official rulings supplied for the damage-calculation ATK boost or the attack limit






